In a very early post, I proposed what I then thought would be the first of several maxims of tournament design. Here it is, in a slightly altered form:
Unbalanced designs are likely to be inequitable, and so are to be avoided unless there is some good reason that the design needs to be unbalanced. (maxim 1)
The alteration is the substitution of “design” for “bracket”, so as to make it applicable to tournaments that are not run in brackets.
To date, I have had less occasion than I thought I would to make such grand pronouncements. But I think it’s time to propose another two maxims. Here’s a second:
In a well-designed tournament, there should never be a situation in which a team or player has an incentive to lose or draw rather than win an individual match. (maxim 2)
In addition to avoiding giving a team an incentive to lose, it is also well to avoid, as much as possible, situations in which a player or team is indifferent to winning or losing, especially where their opponent is not indifferent. This suggests a third maxim:
In a well-designed tournament, one should avoid as much as possible, matches for which the reward for winning, or penalty for losing, is very different for the two competitors. (maxim 3)
Continue reading “Three Maxims of Tournament Design”