A common desire for many tournaments is to organize the competition to make the best use of limited time.
A friend runs a monthly backgammon tournament that, in the past year, has drawn from nine to 15 entries. It starts at noon on a Sunday, and needs to be finished by six. For some years, this tourney has been played with a rather unusual lower bracket. The upper bracket is a standard 16. The lower bracket is like a standard (unshifted) 16 double elimination bracket, except that takes only the first three rounds of drops, and has no provision for the winners of the two brackets to play for the championship.
My friend want to know if he would be better off by using a shifted 16 consolation bracket. We speculated on the effects of the change for a while, but I’ve been looking at brackets long enough to know that the best way to get a bracket to reveal its secrets is to run it through my simulator. And, sure enough, comparative simulations help to show some features of his non-standard bracket that were not initally apparent to either of us.
In this post, I’ll report the results of the simulation with respect to the bracket architecture, and in the next I’ll explore some other questions, including the question of what payout schedule ought to be used.