Bad Byes

Yesterday began the discussion of using byes to fill out a bracket when you don’t happen to have a number of entries that is a power of two. I illustrated how the seeding lines could be used to ensure an even spread of the byes through the bracket, and showed how this played out in a sample 24DE tournament.

Not all directors, however, use the seeding lines to distribute byes. There are some who like to group the byes together so that the second round can begin immediately. This is usually a bad idea. Continue reading “Bad Byes”

Good Byes to All That

It’s time to address the thorny issue of byes in elimination tournaments.

So far, we’ve been considering only tournaments that conveniently happen to have a number of entries that’s an even power of two: 16 or 32. If you’re running an elite tournament, with people clamoring to get it, you can, if you like, decide to accept only such an convenient number of entries. But many tournaments are not at all elite, and gratefully take more of less everyone who shows up. And if the number of people who show up is not a power of two, you generally award the number of first-round byes necessary to bring the number of entries up to a power of two for the second round.

In this post, I’ll begin to discuss the effect this has on the tournament. In later posts, I’ll look at a number of other issues, but here I’ll just offer one analyzed bracket so that you can begin to see the effect byes have on a tournament.

Continue reading “Good Byes to All That”

A Guide to Tourneygeek

Tourneygeek grows in a haphazard fashion. For me, that’s what makes it fun to write – I can speculate when I’m feeling speculative, analyze when I’m feeling analytical, draw new brackets when I’m feeling (slightly) artistic, or add new features to my tournament simulator when I’m feeling geeky.

But readers can be forgiven for not sharing my mood of the moment. So in this post, I try explain how the various threads – theory, practice, individual games, resources, and geekery – have developed, and show how to follow the main themes from post to post.

Continue reading “A Guide to Tourneygeek”

Rules and Limitations: Spartan Madball

Let’s build on our definition of game playing to define some related terms. Today we’ll talk about rules and other limitations.

By our previous definition, game playing is the pursuit of arbitrarily assigned value. In almost all cases, there are, in addition to the assigned values, constraints on the way the arbitrary value can be earned. These constraints are of two kinds – limitations that the player is welcome to strive against and overcome, and rules that (usually) need to be observed.

At my undergraduate school, St. John’s College in Santa Fe, there was an end-of-the-year festival we called the “Real Olympics”, or simply “Reality” for short. One of the activities in the Real Olympics was a game called Spartan madball. It was played on a soccer field. There was a ball, and two goals. But there were no other rules. Continue reading “Rules and Limitations: Spartan Madball”