. . . who is the fairest one of all?
Now that we have (still tentatively) a fairness (C) measure that gives us a clear target to shoot for, 100%, let’s see how close we can get to that number. We’ll use the simulator, with the new fairness (C) as our magic mirror to see what design gets closest.
The ground rules are these: The contest is single-elimination. All designs have to have eight teams (which means there will be exactly seven matches). Skills are at random from at least half of a normal curve. Perfect seeding is available. Fairness (B) doesn’t count for anything, except that every player has to have some chance of winning the first prize. Any configuration of lines and rounds is acceptable. All brackets will be evaluated at luck = 1. Payout must be either winner-takes-all or 65%/35%.